Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 126 days ago
14 / 8 / 20
K / D / A
69.4%
Kill participation
1,715.9
Damage / min
21,647g
602.7 gold / min
40
14 placed · 4 cleared
280
7.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAFAhero#COR
Renekton · Top
6 / 5 / 13
38.8% KP
19,058
10.1% share
14,345g
222 CS · 6.2/m
elramir#3161
Kha'Zix · Jungle
15 / 9 / 10
51% KP
40,928
21.6% share
19,327g
265 CS · 7.4/m
Javier#RITO
Ryze · Mid
7 / 8 / 7
28.6% KP
41,166
21.7% share
15,330g
291 CS · 8.1/m
Kaori#EUW33
Jhin · ADC
14 / 8 / 20
69.4% KP
61,629
32.5% share
21,647g
280 CS · 7.8/m
peanut#LEC
Bard · Support
7 / 13 / 18
51% KP
26,710
14.1% share
12,949g
24 CS · 0.7/m
Red side
DefeatG2 BrokenBlade#1918
Quinn · Top
17 / 10 / 11
65.1% KP
58,146
32.7% share
19,401g
222 CS · 6.2/m
bicas#Faker
Sylas · Jungle
6 / 12 / 8
32.6% KP
21,821
12.3% share
15,837g
230 CS · 6.4/m
Mr useful#361
Twisted Fate · Mid
9 / 4 / 12
48.8% KP
40,414
22.8% share
20,504g
295 CS · 8.2/m
Frère Jean Low#3039
Ezreal · ADC
4 / 10 / 10
32.6% KP
32,344
18.2% share
14,855g
240 CS · 6.7/m
140 6#2027
Camille · Support
7 / 13 / 9
37.2% KP
24,860
14% share
11,776g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
