Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 126 days ago
3 / 5 / 10
K / D / A
40.6%
Kill participation
243.7
Damage / min
8,101g
299.9 gold / min
97
48 placed · 7 cleared
30
1.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv Peng04#NMIXX
Ahri · Top
3 / 5 / 4
36.8% KP
17,604
24.6% share
10,984g
214 CS · 7.9/m
TWTV DETDERT#12MAJ
Kha'Zix · Jungle
4 / 6 / 1
26.3% KP
13,141
18.4% share
10,455g
162 CS · 6/m
ttv ronaldoo#1234
Sylas · Mid
8 / 6 / 2
52.6% KP
20,412
28.5% share
15,042g
271 CS · 10/m
SNK Cezol#EUW
Ashe · ADC
2 / 5 / 10
63.2% KP
12,173
17% share
10,005g
159 CS · 5.9/m
Marty Supreme#BEAST
Seraphine · Support
2 / 10 / 13
78.9% KP
8,234
11.5% share
8,582g
35 CS · 1.3/m
Red side
VictoryTea#2299
Pantheon · Top
5 / 5 / 3
25% KP
12,945
15% share
9,061g
142 CS · 5.3/m
Agurin#DND
Jarvan IV · Jungle
13 / 5 / 10
71.9% KP
22,805
26.5% share
15,739g
239 CS · 8.8/m
Twitch Six10lol#Six7
Ekko · Mid
5 / 0 / 6
34.4% KP
18,486
21.5% share
12,985g
283 CS · 10.5/m
한국인이 아니다#EUW0
Miss Fortune · ADC
6 / 4 / 11
53.1% KP
25,362
29.4% share
16,121g
220 CS · 8.1/m
Kaori#EUW33
Nautilus · Support
3 / 5 / 10
40.6% KP
6,583
7.6% share
8,101g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
