Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 126 days ago
11 / 8 / 10
K / D / A
77.8%
Kill participation
1,149.7
Damage / min
15,098g
524.5 gold / min
25
10 placed · 5 cleared
250
8.7 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySintemon#Zimt
Karma · Top
3 / 3 / 13
41% KP
24,839
17.5% share
11,347g
209 CS · 7.3/m
Serenity#2551
Shaco · Jungle
6 / 3 / 14
51.3% KP
20,634
14.5% share
14,910g
250 CS · 8.7/m
Alex Consani#EUW3
Cassiopeia · Mid
16 / 2 / 9
64.1% KP
49,896
35.1% share
16,559g
242 CS · 8.4/m
Shenare#EUW
Ezreal · ADC
7 / 4 / 11
46.2% KP
25,638
18.1% share
13,663g
203 CS · 7.1/m
TwTv FutureYuno#RANK1
Camille · Support
7 / 15 / 6
33.3% KP
20,958
14.8% share
10,100g
36 CS · 1.3/m
Red side
DefeatSLY Wakz#SLY
Maokai · Top
0 / 9 / 8
29.6% KP
14,303
14.7% share
8,720g
179 CS · 6.2/m
Bukayo Saka#COYGB
Graves · Jungle
10 / 7 / 5
55.6% KP
18,890
19.5% share
15,001g
210 CS · 7.3/m
Franklin Saint#ggxd
Sylas · Mid
3 / 10 / 6
33.3% KP
18,922
19.5% share
9,802g
186 CS · 6.5/m
Kaori#EUW33
Jinx · ADC
11 / 8 / 10
77.8% KP
33,091
34.1% share
15,098g
250 CS · 8.7/m
Bmoooo#supgo
Nautilus · Support
3 / 5 / 15
66.7% KP
11,876
12.2% share
8,965g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
