Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 126 days ago
6 / 3 / 14
K / D / A
71.4%
Kill participation
1,088.2
Damage / min
13,044g
524.9 gold / min
20
10 placed · 2 cleared
184
7.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWannaBeHappy#Birki
Aurora · Top
1 / 4 / 4
31.3% KP
18,337
21.7% share
8,714g
177 CS · 7.1/m
Agurin#DND
Elise · Jungle
3 / 6 / 5
50% KP
14,572
17.2% share
10,104g
174 CS · 7/m
TwTv LadicusVibe#Vayne
Vayne · Mid
6 / 3 / 3
56.3% KP
19,480
23.1% share
11,816g
193 CS · 7.8/m
disappointment#CHALL
Caitlyn · ADC
3 / 7 / 6
56.3% KP
23,200
27.5% share
11,373g
238 CS · 9.6/m
new acc#11121
Bard · Support
3 / 8 / 4
43.8% KP
8,922
10.6% share
7,840g
28 CS · 1.1/m
Red side
VictoryApelka#EUW
Kalista · Top
9 / 3 / 3
42.9% KP
26,610
28.1% share
14,499g
243 CS · 9.8/m
Xagog#LoL
Naafiri · Jungle
3 / 3 / 8
39.3% KP
14,376
15.2% share
10,699g
192 CS · 7.7/m
Jonathan Bailey#zzz
Sylas · Mid
8 / 4 / 7
53.6% KP
20,073
21.2% share
11,301g
146 CS · 5.9/m
Kaori#EUW33
Senna · ADC
6 / 3 / 14
71.4% KP
27,041
28.6% share
13,044g
184 CS · 7.4/m
ttveminencjasupp#kick
Thresh · Support
2 / 4 / 15
60.7% KP
6,480
6.9% share
7,674g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
