Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 125 days ago
3 / 6 / 24
K / D / A
73%
Kill participation
956.1
Damage / min
15,549g
464.8 gold / min
38
11 placed · 5 cleared
193
5.8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJudgement#CN1
Karma · Top
3 / 6 / 8
45.8% KP
32,505
22.2% share
11,497g
223 CS · 6.7/m
Ripple Overdrive#999
Jarvan IV · Jungle
5 / 7 / 14
79.2% KP
27,667
18.9% share
13,102g
187 CS · 5.6/m
Naru#0707
Akali · Mid
7 / 6 / 3
41.7% KP
31,844
21.7% share
14,749g
260 CS · 7.8/m
Dreilix#CN3
Twisted Fate · ADC
8 / 12 / 6
58.3% KP
33,759
23% share
18,062g
233 CS · 7/m
soymi#0000
Bard · Support
1 / 6 / 14
62.5% KP
20,891
14.2% share
10,199g
36 CS · 1.1/m
Red side
VictoryMiguel Diaz#CKWIN
Sion · Top
4 / 2 / 15
51.4% KP
40,690
24.4% share
16,207g
283 CS · 8.5/m
Afroboi#depu
Naafiri · Jungle
8 / 3 / 9
45.9% KP
25,666
15.4% share
17,692g
271 CS · 8.1/m
kimochi warui#気持ち悪い
Lux · Mid
15 / 5 / 6
56.8% KP
43,469
26.1% share
16,052g
239 CS · 7.1/m
Kaori#EUW33
Senna · ADC
3 / 6 / 24
73% KP
31,982
19.2% share
15,549g
193 CS · 5.8/m
2 8 2 7 2 9 4 2#56887
Pantheon · Support
7 / 8 / 11
48.6% KP
25,056
15% share
11,779g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
