Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 125 days ago
14 / 10 / 6
K / D / A
47.6%
Kill participation
1,343.4
Damage / min
17,535g
465.5 gold / min
58
22 placed · 7 cleared
242
6.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaori#EUW33
Vayne · Top
14 / 10 / 6
47.6% KP
50,600
31.3% share
17,535g
242 CS · 6.4/m
J1HUIV#000
Graves · Jungle
14 / 5 / 12
61.9% KP
46,780
28.9% share
20,795g
350 CS · 9.3/m
Die Twice#chris
Viktor · Mid
3 / 6 / 14
40.5% KP
32,182
19.9% share
14,720g
308 CS · 8.2/m
Facen#EUW
Nilah · ADC
9 / 7 / 7
38.1% KP
26,069
16.1% share
20,587g
290 CS · 7.7/m
i will engage#aura
Zilean · Support
2 / 1 / 23
59.5% KP
6,153
3.8% share
11,521g
20 CS · 0.5/m
Red side
DefeatMirrai#025
Kalista · Top
6 / 13 / 12
62.1% KP
33,364
22.6% share
13,783g
215 CS · 5.7/m
bot#mune
Jarvan IV · Jungle
3 / 10 / 11
48.3% KP
16,352
11.1% share
12,900g
209 CS · 5.5/m
ttv ronaldoo#1234
Cassiopeia · Mid
10 / 4 / 7
58.6% KP
32,019
21.7% share
17,848g
328 CS · 8.7/m
JONY DO#KISS
Ziggs · ADC
7 / 6 / 4
37.9% KP
42,349
28.7% share
17,483g
358 CS · 9.5/m
Expedition 28#0211
Bard · Support
3 / 10 / 21
82.8% KP
23,396
15.9% share
12,817g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
