Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 125 days ago
12 / 1 / 18
K / D / A
78.9%
Kill participation
1,118.2
Damage / min
15,742g
661 gold / min
13
9 placed · 2 cleared
171
7.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXXXXXXXXY1#EUW
Yone · Top
5 / 5 / 3
21.1% KP
19,918
20.6% share
10,641g
196 CS · 8.2/m
noobjgl#noob
Wukong · Jungle
7 / 1 / 12
50% KP
13,143
13.6% share
12,012g
171 CS · 7.2/m
karakoram2727#V8x3
Sylas · Mid
10 / 3 / 10
52.6% KP
21,902
22.7% share
12,733g
213 CS · 8.9/m
Kaori#EUW33
Senna · ADC
12 / 1 / 18
78.9% KP
26,631
27.6% share
15,742g
171 CS · 7.2/m
Coach Kirei#Coach
Brand · Support
4 / 6 / 18
57.9% KP
14,862
15.4% share
8,596g
31 CS · 1.3/m
Red side
DefeatNattyNatt#2005
Jax · Top
4 / 5 / 0
25% KP
13,562
20.3% share
9,596g
196 CS · 8.2/m
Agurin#DND
Jarvan IV · Jungle
3 / 8 / 10
81.3% KP
16,391
24.5% share
9,073g
153 CS · 6.4/m
ttv ronaldoo#1234
Syndra · Mid
4 / 7 / 4
50% KP
19,827
29.6% share
9,034g
187 CS · 7.9/m
From One To Five#tori
Tristana · ADC
3 / 7 / 5
50% KP
11,251
16.8% share
10,534g
204 CS · 8.6/m
Toph Beifong#BIind
Nautilus · Support
2 / 11 / 6
50% KP
5,938
8.9% share
6,078g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
