Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 123 days ago
5 / 5 / 4
K / D / A
39.1%
Kill participation
695.7
Damage / min
14,657g
450.8 gold / min
41
16 placed · 5 cleared
270
8.3 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPsychoZedPlayer#LOW9
Anivia · Top
4 / 3 / 10
53.8% KP
20,075
16.6% share
14,481g
291 CS · 8.9/m
Koldo#1233
Xin Zhao · Jungle
13 / 4 / 10
88.5% KP
29,195
24.1% share
18,768g
246 CS · 7.6/m
ttv ronaldoo#1234
Zoe · Mid
0 / 7 / 19
73.1% KP
30,165
24.9% share
11,137g
209 CS · 6.4/m
Abner#EUW0
Zeri · ADC
7 / 4 / 6
50% KP
30,792
25.4% share
17,185g
306 CS · 9.4/m
Marty Supreme#BEAST
Lulu · Support
2 / 5 / 17
73.1% KP
11,010
9.1% share
10,116g
32 CS · 1/m
Red side
DefeatStressed#EUW11
Cho'Gath · Top
5 / 5 / 1
26.1% KP
17,336
18.5% share
15,297g
315 CS · 9.7/m
Theocacs#EUW
Jarvan IV · Jungle
6 / 4 / 7
56.5% KP
18,202
19.4% share
13,862g
242 CS · 7.4/m
last samurai#Hansu
Yasuo · Mid
5 / 7 / 7
52.2% KP
25,507
27.1% share
13,082g
243 CS · 7.5/m
Kaori#EUW33
Mel · ADC
5 / 5 / 4
39.1% KP
22,623
24.1% share
14,657g
270 CS · 8.3/m
Lagolinas#0000
Nautilus · Support
2 / 5 / 13
65.2% KP
10,285
10.9% share
8,905g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
