Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 122 days ago
4 / 8 / 17
K / D / A
60%
Kill participation
969.2
Damage / min
17,498g
470.6 gold / min
21
13 placed · 1 cleared
244
6.6 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLOCKED TF IN#6802
Aurora · Top
7 / 3 / 10
48.6% KP
30,292
18.3% share
14,548g
251 CS · 6.8/m
wx PaoPaoPW#EUW
Talon · Jungle
13 / 7 / 7
57.1% KP
40,844
24.6% share
19,052g
294 CS · 7.9/m
Alex Consani#EUW3
Ryze · Mid
8 / 5 / 7
42.9% KP
41,519
25% share
17,844g
349 CS · 9.4/m
Kaori#EUW33
Senna · ADC
4 / 8 / 17
60% KP
36,037
21.7% share
17,498g
244 CS · 6.6/m
eeZaZ#333
Neeko · Support
3 / 9 / 15
51.4% KP
17,129
10.3% share
10,761g
45 CS · 1.2/m
Red side
Victorysmurfeee#OSRS
Yorick · Top
3 / 7 / 10
40.6% KP
38,519
28.4% share
18,037g
315 CS · 8.5/m
Sinerias#EUW
Master Yi · Jungle
12 / 7 / 10
68.8% KP
28,704
21.1% share
19,021g
281 CS · 7.6/m
TWITCHTV V222#222
Ekko · Mid
8 / 7 / 4
37.5% KP
32,810
24.2% share
13,466g
247 CS · 6.6/m
AŞKIM ÇOK PARDON#ONE
Jax · ADC
9 / 8 / 9
56.3% KP
23,308
17.2% share
16,952g
224 CS · 6/m
Cryoshi#alive
Seraphine · Support
0 / 6 / 11
34.4% KP
12,459
9.2% share
9,783g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
