Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 122 days ago
22 / 3 / 2
K / D / A
53.3%
Kill participation
1,456.2
Damage / min
18,337g
667.2 gold / min
13
9 placed · 2 cleared
240
8.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylight speed1#EUW
Zaahen · Top
5 / 5 / 10
33.3% KP
32,482
24.3% share
12,312g
193 CS · 7/m
KlappaEUW#55122
Ivern · Jungle
2 / 5 / 20
48.9% KP
9,940
7.4% share
11,495g
157 CS · 5.7/m
TwTv Keksereslol#Kekis
Katarina · Mid
14 / 7 / 5
42.2% KP
39,999
29.9% share
13,587g
195 CS · 7.1/m
Kaori#EUW33
Mel · ADC
22 / 3 / 2
53.3% KP
40,020
30% share
18,337g
240 CS · 8.7/m
Raevan#123
Leona · Support
2 / 2 / 21
51.1% KP
11,146
8.3% share
9,504g
38 CS · 1.4/m
Red side
DefeatAshiL#0001
Renekton · Top
5 / 8 / 5
45.5% KP
22,622
21.2% share
13,226g
219 CS · 8/m
Wanted#szgn
Jayce · Jungle
5 / 9 / 8
59.1% KP
24,494
23% share
13,651g
205 CS · 7.5/m
TWITCHTV V222#222
Ekko · Mid
9 / 7 / 1
45.5% KP
27,348
25.6% share
12,935g
209 CS · 7.6/m
OSV Akuma Ashi#ADC
Kalista · ADC
3 / 9 / 2
22.7% KP
15,852
14.9% share
11,314g
206 CS · 7.5/m
Xay#EUW77
Senna · Support
0 / 12 / 10
45.5% KP
16,355
15.3% share
8,158g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
