Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 122 days ago
10 / 3 / 17
K / D / A
61.4%
Kill participation
1,289.4
Damage / min
15,860g
593.3 gold / min
21
10 placed · 3 cleared
225
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDie Twice#chris
Jayce · Top
3 / 7 / 3
50% KP
12,252
13.5% share
10,294g
206 CS · 7.7/m
Agurin#DND
Elise · Jungle
0 / 8 / 8
66.7% KP
18,822
20.7% share
10,302g
196 CS · 7.3/m
Whirlwind Yasuo#ttv
Yone · Mid
2 / 10 / 4
50% KP
16,809
18.5% share
9,814g
220 CS · 8.2/m
Mirrai#025
Kalista · ADC
1 / 7 / 6
58.3% KP
25,501
28.1% share
11,921g
224 CS · 8.4/m
domovní bratr#num0
K'Sante · Support
6 / 12 / 1
58.3% KP
17,334
19.1% share
11,629g
28 CS · 1/m
Red side
VictoryJ1HUIV#000
Tristana · Top
16 / 2 / 1
38.6% KP
30,311
25.5% share
17,355g
277 CS · 10.4/m
l Sommoz l#EUW
Nunu & Willump · Jungle
5 / 3 / 20
56.8% KP
16,191
13.6% share
12,012g
212 CS · 7.9/m
twtv CruncyWM#WHITE
Sylas · Mid
10 / 2 / 12
50% KP
27,823
23.4% share
11,836g
147 CS · 5.5/m
Kaori#EUW33
Zeri · ADC
10 / 3 / 17
61.4% KP
34,469
29% share
15,860g
225 CS · 8.4/m
Lust#9032
Alistar · Support
3 / 2 / 27
68.2% KP
10,057
8.5% share
8,947g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
