Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 121 days ago
0 / 7 / 12
K / D / A
50%
Kill participation
539
Damage / min
11,631g
336 gold / min
28
14 placed · 0 cleared
214
6.2 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchöego#EUW
Varus · Top
10 / 4 / 4
58.3% KP
32,911
25.1% share
14,180g
201 CS · 5.8/m
Agurin#DND
Jarvan IV · Jungle
2 / 4 / 15
70.8% KP
22,902
17.5% share
13,859g
240 CS · 6.9/m
twtv CruncyWM#WHITE
Xin Zhao · Mid
5 / 6 / 8
54.2% KP
29,044
22.2% share
13,368g
240 CS · 6.9/m
lucid dreams#1234
Lucian · ADC
5 / 4 / 11
66.7% KP
35,021
26.7% share
16,117g
303 CS · 8.8/m
faker baIIsack#0000
Seraphine · Support
2 / 6 / 14
66.7% KP
11,072
8.5% share
9,504g
27 CS · 0.8/m
Red side
VictoryKaori#EUW33
Sion · Top
0 / 7 / 12
50% KP
18,659
14.5% share
11,631g
214 CS · 6.2/m
NattyNatt#2005
Sylas · Jungle
10 / 5 / 6
66.7% KP
33,311
25.9% share
19,267g
302 CS · 8.7/m
eeZaZ#333
Ahri · Mid
3 / 3 / 10
54.2% KP
30,590
23.7% share
15,147g
338 CS · 9.8/m
J1HUIV#000
Senna · ADC
10 / 3 / 12
91.7% KP
38,135
29.6% share
19,240g
293 CS · 8.5/m
Szustki#666
Nautilus · Support
1 / 6 / 16
70.8% KP
8,106
6.3% share
9,634g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
