Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 121 days ago
5 / 11 / 9
K / D / A
50%
Kill participation
673.6
Damage / min
15,832g
456.5 gold / min
39
15 placed · 1 cleared
277
8 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDaybe#111
K'Sante · Top
10 / 4 / 12
50% KP
26,295
19.1% share
15,680g
233 CS · 6.7/m
twtv shiftlol5#2005
Wukong · Jungle
6 / 7 / 18
54.5% KP
26,665
19.4% share
16,126g
259 CS · 7.5/m
Simpli#000
Aurora · Mid
13 / 7 / 14
61.4% KP
34,286
24.9% share
16,996g
241 CS · 6.9/m
Abner#EUW0
Jhin · ADC
10 / 2 / 13
52.3% KP
25,752
18.7% share
19,572g
305 CS · 8.8/m
eomer#FEUR
Vel'Koz · Support
5 / 8 / 23
63.6% KP
24,750
18% share
12,593g
46 CS · 1.3/m
Red side
DefeatGASSY#TROLL
Singed · Top
4 / 8 / 14
64.3% KP
35,123
28.4% share
13,997g
262 CS · 7.6/m
Agurin#DND
Jarvan IV · Jungle
8 / 9 / 13
75% KP
28,318
22.9% share
16,799g
277 CS · 8/m
Craxus#EUW
Syndra · Mid
9 / 11 / 10
67.9% KP
27,832
22.5% share
14,288g
211 CS · 6.1/m
Kaori#EUW33
Ashe · ADC
5 / 11 / 9
50% KP
23,362
18.9% share
15,832g
277 CS · 8/m
Sheeesh Lelye#Fefe
Rakan · Support
2 / 5 / 18
71.4% KP
8,886
7.2% share
10,015g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
