Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 121 days ago
4 / 10 / 4
K / D / A
38.1%
Kill participation
659.3
Damage / min
9,605g
299.4 gold / min
41
14 placed · 4 cleared
173
5.4 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybro#han
Yone · Top
8 / 2 / 10
54.5% KP
34,610
29.5% share
15,890g
299 CS · 9.3/m
desperate desire#Densi
Pantheon · Jungle
10 / 2 / 10
60.6% KP
26,854
22.9% share
15,199g
213 CS · 6.6/m
SeRiN1#EUW
Akali · Mid
13 / 8 / 2
45.5% KP
33,890
28.9% share
15,784g
251 CS · 7.8/m
Kyllingmannen#KFC
Swain · ADC
1 / 4 / 16
51.5% KP
16,464
14% share
12,399g
216 CS · 6.7/m
Elliot#56340
Thresh · Support
1 / 5 / 17
54.5% KP
5,491
4.7% share
9,304g
38 CS · 1.2/m
Red side
DefeatKaori#EUW33
Sylas · Top
4 / 10 / 4
38.1% KP
21,153
23.4% share
9,605g
173 CS · 5.4/m
TOG Woldjo#Yuri
Nunu & Willump · Jungle
2 / 4 / 11
61.9% KP
17,808
19.7% share
12,319g
234 CS · 7.3/m
last samurai#Hansu
Yasuo · Mid
7 / 7 / 2
42.9% KP
18,878
20.9% share
14,382g
274 CS · 8.5/m
Rab#star
Jhin · ADC
3 / 6 / 6
42.9% KP
20,906
23.1% share
15,127g
278 CS · 8.7/m
Divine#real7
Janna · Support
5 / 6 / 8
61.9% KP
11,728
13% share
9,391g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
