Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 121 days ago
11 / 6 / 7
K / D / A
81.8%
Kill participation
1,245.4
Damage / min
15,866g
555.7 gold / min
16
9 placed · 0 cleared
256
9 CS / min
Objective control
3
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRyniteuth#EUW
Dr. Mundo · Top
2 / 4 / 4
18.2% KP
20,388
18.5% share
12,582g
220 CS · 7.7/m
TTV BAASHH#EUW
Diana · Jungle
12 / 4 / 9
63.6% KP
26,867
24.4% share
16,176g
260 CS · 9.1/m
Barsas#BRAND
Brand · Mid
4 / 5 / 12
48.5% KP
24,580
22.3% share
11,768g
222 CS · 7.8/m
Dealersz#EUW
Draven · ADC
15 / 3 / 5
60.6% KP
28,778
26.1% share
19,681g
261 CS · 9.1/m
clicking forward#12321
Nautilus · Support
0 / 6 / 21
63.6% KP
9,463
8.6% share
9,150g
27 CS · 0.9/m
Red side
DefeatTWTV Wakatito#ESILE
Elise · Top
1 / 5 / 12
59.1% KP
38,509
32.6% share
9,521g
178 CS · 6.2/m
TOG Woldjo#Yuri
Ivern · Jungle
3 / 5 / 18
95.5% KP
10,040
8.5% share
11,027g
141 CS · 4.9/m
last samurai#Hansu
Yasuo · Mid
5 / 6 / 10
68.2% KP
21,759
18.4% share
13,053g
280 CS · 9.8/m
Kaori#EUW33
Mel · ADC
11 / 6 / 7
81.8% KP
35,556
30.1% share
15,866g
256 CS · 9/m
존재하지 않는 꿈#end
Camille · Support
2 / 11 / 7
40.9% KP
12,174
10.3% share
8,624g
51 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
