Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 119 days ago
1 / 6 / 4
K / D / A
45.5%
Kill participation
492.3
Damage / min
10,060g
364.9 gold / min
39
14 placed · 6 cleared
222
8.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaori#EUW33
Vayne · Top
1 / 6 / 4
45.5% KP
13,572
13.4% share
10,060g
222 CS · 8.1/m
Farmazoniarz#EUW
Diana · Jungle
0 / 8 / 7
63.6% KP
23,988
23.6% share
10,022g
214 CS · 7.8/m
Kijo73#ZTC
Illaoi · Mid
1 / 10 / 2
27.3% KP
21,279
21% share
9,938g
217 CS · 7.9/m
Spear Shot#1111
Pantheon · ADC
9 / 11 / 0
81.8% KP
30,236
29.8% share
15,227g
184 CS · 6.7/m
Clay on 5#Brick
Bard · Support
0 / 11 / 8
72.7% KP
12,443
12.3% share
7,288g
27 CS · 1/m
Red side
VictoryOpossos#侘 寂
Zilean · Top
3 / 2 / 22
54.3% KP
13,335
10.4% share
10,909g
183 CS · 6.6/m
GeorgeDroydus#fent
Hecarim · Jungle
13 / 1 / 12
54.3% KP
32,180
25% share
15,387g
233 CS · 8.5/m
yoydshxty#EUWE
Twisted Fate · Mid
4 / 3 / 19
50% KP
30,213
23.5% share
15,547g
276 CS · 10/m
twtv CruncyWM#WHITE
Sylas · ADC
19 / 3 / 17
78.3% KP
38,959
30.3% share
15,649g
154 CS · 5.6/m
Methanaute#0000
Nautilus · Support
7 / 3 / 28
76.1% KP
13,947
10.8% share
10,441g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
