Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 119 days ago
6 / 8 / 3
K / D / A
31%
Kill participation
713.9
Damage / min
10,247g
422.6 gold / min
15
9 placed · 1 cleared
150
6.2 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
4 / 6 / 3
30.4% KP
18,618
19.9% share
9,332g
214 CS · 8.8/m
NHWK#EUW
Diana · Jungle
11 / 6 / 3
60.9% KP
23,721
25.4% share
10,243g
146 CS · 6/m
twtv CruncyWM#WHITE
Xin Zhao · Mid
2 / 11 / 5
30.4% KP
14,592
15.6% share
7,128g
118 CS · 4.9/m
DesperateNasus#TWTV
Senna · ADC
4 / 2 / 13
73.9% KP
28,233
30.2% share
11,054g
168 CS · 6.9/m
Mαster Oogwαy#EUW
Lulu · Support
2 / 4 / 15
73.9% KP
8,398
9% share
7,617g
40 CS · 1.6/m
Red side
VictoryLesbian princess#UwU
Sion · Top
1 / 5 / 7
27.6% KP
11,598
12.2% share
7,993g
140 CS · 5.8/m
Ivama#PAPI
Sylas · Jungle
14 / 3 / 5
65.5% KP
31,737
33.4% share
13,776g
192 CS · 7.9/m
ttv ronaldoo#1234
Yone · Mid
8 / 1 / 6
48.3% KP
26,247
27.7% share
14,281g
256 CS · 10.6/m
Kaori#EUW33
Mel · ADC
6 / 8 / 3
31% KP
17,311
18.2% share
10,247g
150 CS · 6.2/m
SLRSLRSLR#023
Hwei · Support
0 / 6 / 14
48.3% KP
8,001
8.4% share
7,515g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
