Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 116 days ago
10 / 4 / 0
K / D / A
23.8%
Kill participation
866.7
Damage / min
10,573g
479.1 gold / min
29
12 placed · 2 cleared
162
7.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaori#EUW33
Vayne · Top
10 / 4 / 0
23.8% KP
19,125
20.5% share
10,573g
162 CS · 7.3/m
zlq#joker
Lee Sin · Jungle
5 / 4 / 15
47.6% KP
13,130
14.1% share
10,286g
138 CS · 6.3/m
PsychoZedPlayer#LOW9
Galio · Mid
8 / 3 / 14
52.4% KP
19,007
20.3% share
10,727g
153 CS · 6.9/m
Vaden#EUW12
Karthus · ADC
19 / 5 / 5
57.1% KP
33,201
35.5% share
15,216g
207 CS · 9.4/m
BAR MOJITO#MACA
Seraphine · Support
0 / 4 / 19
45.2% KP
8,966
9.6% share
7,524g
40 CS · 1.8/m
Red side
DefeatPurple Hyacinth#Aimer
Fiora · Top
3 / 7 / 2
25% KP
11,384
18% share
9,604g
187 CS · 8.5/m
BanaBeer#EUW2
Jarvan IV · Jungle
5 / 8 / 4
45% KP
9,189
14.5% share
11,067g
154 CS · 7/m
MRO#ZKU
Jayce · Mid
7 / 11 / 3
50% KP
21,879
34.5% share
10,161g
163 CS · 7.4/m
Ox Naïm#noob
Kog'Maw · ADC
3 / 12 / 6
45% KP
16,354
25.8% share
9,263g
158 CS · 7.2/m
Mαster Oogwαy#EUW
Lulu · Support
2 / 4 / 8
50% KP
4,542
7.2% share
7,345g
33 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
