Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 116 days ago
18 / 5 / 10
K / D / A
62.2%
Kill participation
1,394.8
Damage / min
16,853g
534.7 gold / min
34
13 placed · 2 cleared
206
6.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaori#EUW33
Vayne · Top
18 / 5 / 10
62.2% KP
43,961
30.8% share
16,853g
206 CS · 6.5/m
p l a u z e#MAS
Sylas · Jungle
6 / 8 / 14
44.4% KP
23,726
16.6% share
14,471g
226 CS · 7.2/m
faker baIIsack#0000
Syndra · Mid
4 / 8 / 8
26.7% KP
24,906
17.5% share
14,456g
274 CS · 8.7/m
GD Apheliom#JINX
Jinx · ADC
8 / 7 / 12
44.4% KP
24,228
17% share
16,860g
266 CS · 8.4/m
reformedfemboy#Word
Mel · Support
9 / 9 / 13
48.9% KP
25,832
18.1% share
12,254g
36 CS · 1.1/m
Red side
Defeatbnz#0912
Corki · Top
5 / 11 / 8
35.1% KP
18,565
15.4% share
11,920g
218 CS · 6.9/m
No1#Luna
Locke · Jungle
12 / 8 / 7
51.4% KP
23,310
19.3% share
15,613g
205 CS · 6.5/m
ady hobo cba#kid
Zed · Mid
15 / 7 / 8
62.2% KP
36,675
30.4% share
18,922g
240 CS · 7.6/m
Creepano#gfghs
Yunara · ADC
4 / 7 / 14
48.6% KP
30,381
25.2% share
15,699g
278 CS · 8.8/m
zng zng zng#11111
Nautilus · Support
1 / 12 / 17
48.6% KP
11,866
9.8% share
8,781g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
