Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 115 days ago
8 / 1 / 3
K / D / A
34.4%
Kill participation
1,210
Damage / min
13,327g
553.4 gold / min
26
13 placed · 2 cleared
230
9.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPoppuszka#Poppu
Poppy · Top
1 / 5 / 3
28.6% KP
21,969
24.4% share
7,344g
167 CS · 6.9/m
twtv pcelicalol#twtv
Sylas · Jungle
2 / 5 / 3
35.7% KP
9,164
10.2% share
8,126g
166 CS · 6.9/m
Mai love#Ivok
Tristana · Mid
9 / 10 / 2
78.6% KP
33,314
37.1% share
13,249g
206 CS · 8.6/m
EL DIABLO#YEN
Kog'Maw · ADC
2 / 7 / 2
28.6% KP
17,787
19.8% share
10,043g
175 CS · 7.3/m
REST IN BASS#CWL
Lulu · Support
0 / 5 / 6
42.9% KP
7,620
8.5% share
6,052g
28 CS · 1.2/m
Red side
VictoryPaIco#NA1
Garen · Top
6 / 2 / 6
37.5% KP
19,487
19.1% share
10,491g
166 CS · 6.9/m
clutchking2026#MVP
Xin Zhao · Jungle
6 / 2 / 5
34.4% KP
11,968
11.7% share
11,708g
204 CS · 8.5/m
Silva#EUW2
Tryndamere · Mid
10 / 5 / 8
56.3% KP
29,282
28.7% share
14,407g
232 CS · 9.6/m
Kaori#EUW33
Mel · ADC
8 / 1 / 3
34.4% KP
29,140
28.5% share
13,327g
230 CS · 9.6/m
Porcelain Heart#XDXD
Swain · Support
2 / 4 / 11
40.6% KP
12,298
12% share
8,424g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
