Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 114 days ago
2 / 6 / 11
K / D / A
39.4%
Kill participation
700
Damage / min
15,333g
494.6 gold / min
22
12 placed · 4 cleared
290
9.4 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryÉvangelyne#BELGE
Varus · Top
7 / 8 / 9
50% KP
31,891
25.4% share
14,247g
241 CS · 7.8/m
Michiel deRuyter#NLNLN
Lee Sin · Jungle
7 / 5 / 13
62.5% KP
26,556
21.1% share
15,267g
222 CS · 7.2/m
Annie IRL#Annie
Viktor · Mid
5 / 8 / 10
46.9% KP
32,659
26% share
12,650g
192 CS · 6.2/m
Mαster Oogwαy#EUW
Yunara · ADC
6 / 6 / 6
37.5% KP
19,663
15.6% share
16,749g
304 CS · 9.8/m
EINS seaz#0000
Pyke · Support
7 / 6 / 12
59.4% KP
14,924
11.9% share
12,364g
28 CS · 0.9/m
Red side
DefeatDivine#real7
Vayne · Top
6 / 8 / 3
27.3% KP
18,617
17.9% share
10,829g
174 CS · 5.6/m
HEBREWS 10 14#kjv
Naafiri · Jungle
7 / 5 / 13
60.6% KP
18,083
17.4% share
15,458g
239 CS · 7.7/m
SeRiN1#EUW
Akali · Mid
10 / 5 / 5
45.5% KP
29,290
28.2% share
13,522g
228 CS · 7.4/m
Kaori#EUW33
Ezreal · ADC
2 / 6 / 11
39.4% KP
21,700
20.9% share
15,333g
290 CS · 9.4/m
Dekap#EUW
Camille · Support
8 / 9 / 9
51.5% KP
16,283
15.7% share
11,740g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
