Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 113 days ago
17 / 4 / 10
K / D / A
67.5%
Kill participation
1,132.2
Damage / min
23,530g
688 gold / min
39
14 placed · 7 cleared
323
9.4 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbuffi#1505
Naafiri · Top
5 / 8 / 6
40.7% KP
23,126
18.4% share
13,132g
253 CS · 7.4/m
Michiel deRuyter#NLNLN
Jayce · Jungle
5 / 9 / 7
44.4% KP
34,551
27.5% share
16,072g
263 CS · 7.7/m
last samurai#Hansu
Yasuo · Mid
9 / 7 / 5
51.9% KP
26,653
21.2% share
14,622g
231 CS · 6.8/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
5 / 6 / 7
44.4% KP
28,636
22.8% share
16,166g
277 CS · 8.1/m
Call me Izo#igi
Camille · Support
3 / 10 / 7
37% KP
12,706
10.1% share
10,179g
42 CS · 1.2/m
Red side
VictoryTryhardEkko#TWTV
Ekko · Top
5 / 6 / 4
22.5% KP
17,950
15.8% share
11,903g
216 CS · 6.3/m
KAATAKURI#BBB
Aatrox · Jungle
12 / 3 / 11
57.5% KP
31,464
27.6% share
18,254g
294 CS · 8.6/m
Healthy SPD#ly303
Syndra · Mid
3 / 8 / 9
30% KP
15,014
13.2% share
13,403g
247 CS · 7.2/m
Kaori#EUW33
Zeri · ADC
17 / 4 / 10
67.5% KP
38,720
34% share
23,530g
323 CS · 9.4/m
asdqwezxc#8230
Taliyah · Support
3 / 6 / 15
45% KP
10,742
9.4% share
11,083g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
