Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 113 days ago
9 / 4 / 7
K / D / A
47.1%
Kill participation
813.7
Damage / min
13,826g
589.2 gold / min
17
7 placed · 3 cleared
198
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTVEmploid#EUW75
Jayce · Top
1 / 4 / 2
13% KP
13,345
16% share
8,967g
199 CS · 8.5/m
hotel california#333
Locke · Jungle
13 / 7 / 2
65.2% KP
15,635
18.7% share
11,753g
131 CS · 5.6/m
who is remnant#nenad
Katarina · Mid
5 / 9 / 5
43.5% KP
19,603
23.5% share
8,208g
132 CS · 5.6/m
chasing ghosts#1314
Jhin · ADC
4 / 4 / 8
52.2% KP
22,864
27.4% share
9,629g
190 CS · 8.1/m
Genius Here#EUW
Lux · Support
0 / 10 / 16
69.6% KP
11,941
14.3% share
6,635g
30 CS · 1.3/m
Red side
VictorySCL Kyosey#1214
Malphite · Top
3 / 1 / 8
32.4% KP
19,702
21.4% share
9,629g
203 CS · 8.7/m
Polish Prodigyヅ#dylu
Jarvan IV · Jungle
14 / 5 / 12
76.5% KP
27,764
30.1% share
14,652g
198 CS · 8.4/m
33 ANS PUCEAU#CHOIX
Zac · Mid
7 / 6 / 12
55.9% KP
18,535
20.1% share
10,434g
141 CS · 6/m
Kaori#EUW33
Zeri · ADC
9 / 4 / 7
47.1% KP
19,094
20.7% share
13,826g
198 CS · 8.4/m
Mercenary#7777
Karma · Support
1 / 7 / 16
50% KP
7,078
7.7% share
7,430g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
