Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Defeat
Ranked Solo/Duo · 113 days ago
7 / 6 / 6
K / D / A
68.4%
Kill participation
930.8
Damage / min
13,767g
492.9 gold / min
12
8 placed · 2 cleared
253
9.1 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGASSY#TROLL
Singed · Top
5 / 5 / 10
45.5% KP
11,143
11.3% share
11,478g
193 CS · 6.9/m
kasiliom#mimi
Zac · Jungle
6 / 3 / 10
48.5% KP
17,187
17.4% share
12,640g
229 CS · 8.2/m
zng zng zng#11111
Quinn · Mid
15 / 0 / 12
81.8% KP
38,606
39% share
16,298g
265 CS · 9.5/m
yoydshxty#EUWE
Senna · ADC
7 / 4 / 14
63.6% KP
22,353
22.6% share
14,431g
176 CS · 6.3/m
Generalknaskalas#EUW
Zoe · Support
0 / 7 / 8
24.2% KP
9,753
9.8% share
7,434g
35 CS · 1.3/m
Red side
DefeatAitchAre#6767
Darius · Top
5 / 6 / 4
47.4% KP
13,617
19.5% share
9,434g
186 CS · 6.7/m
potmacius#msk
Vayne · Jungle
3 / 10 / 2
26.3% KP
12,920
18.5% share
9,089g
142 CS · 5.1/m
SmallBugi#EUW
Yone · Mid
4 / 7 / 2
31.6% KP
10,632
15.2% share
10,123g
201 CS · 7.2/m
Kaori#EUW33
Aphelios · ADC
7 / 6 / 6
68.4% KP
25,999
37.1% share
13,767g
253 CS · 9.1/m
TWTV YAVYA#HOOK
Thresh · Support
0 / 4 / 14
73.7% KP
6,839
9.8% share
7,053g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
