Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 113 days ago
2 / 5 / 3
K / D / A
45.5%
Kill participation
349.9
Damage / min
9,863g
423.3 gold / min
12
5 placed · 1 cleared
217
9.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjoeyscags#Life
Malphite · Top
1 / 11 / 2
27.3% KP
7,276
14.4% share
6,684g
109 CS · 4.7/m
EL MATADOR JANIS#270
Lee Sin · Jungle
2 / 7 / 3
45.5% KP
7,487
14.8% share
8,458g
152 CS · 6.5/m
Tea#2299
Vladimir · Mid
2 / 10 / 0
18.2% KP
15,052
29.7% share
7,995g
180 CS · 7.7/m
Kaori#EUW33
Lux · ADC
2 / 5 / 3
45.5% KP
8,152
16.1% share
9,863g
217 CS · 9.3/m
910#Gos
Senna · Support
4 / 3 / 2
54.5% KP
12,675
25% share
10,352g
70 CS · 3/m
Red side
VictoryTebox#00007
Varus · Top
7 / 3 / 7
38.9% KP
25,832
28% share
12,354g
223 CS · 9.6/m
race my mind#drake
Nidalee · Jungle
16 / 1 / 3
52.8% KP
20,131
21.9% share
13,921g
190 CS · 8.2/m
zng zng zng#11111
Quinn · Mid
9 / 4 / 9
50% KP
33,505
36.4% share
11,686g
198 CS · 8.5/m
SnomBoss#Crime
Jinx · ADC
3 / 2 / 5
22.2% KP
7,830
8.5% share
12,084g
204 CS · 8.8/m
WiIIyrex Fanboy#EUW
Lulu · Support
1 / 1 / 12
36.1% KP
4,825
5.2% share
7,399g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
