Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 112 days ago
19 / 5 / 7
K / D / A
66.7%
Kill participation
1,497.6
Damage / min
15,556g
558.2 gold / min
27
16 placed · 0 cleared
195
7 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxhtao#3100
Aatrox · Top
7 / 4 / 7
58.3% KP
22,855
20.9% share
12,592g
268 CS · 9.6/m
Corvo Attano#11111
Jarvan IV · Jungle
5 / 7 / 14
79.2% KP
27,843
25.4% share
12,304g
197 CS · 7.1/m
Cheburashka#Ace
Nunu & Willump · Mid
4 / 12 / 10
58.3% KP
27,976
25.6% share
9,630g
162 CS · 5.8/m
Jorge Pepinillos#PICKN
Nilah · ADC
8 / 8 / 3
45.8% KP
22,370
20.4% share
15,308g
225 CS · 8.1/m
Angela D Merkel#EUW
Nautilus · Support
0 / 8 / 12
50% KP
8,417
7.7% share
6,924g
35 CS · 1.3/m
Red side
VictoryLVS667#LKV4L
Yone · Top
8 / 6 / 7
38.5% KP
31,728
24.2% share
12,617g
236 CS · 8.5/m
Rybson Reformed#FREE
Trundle · Jungle
2 / 3 / 18
51.3% KP
17,556
13.4% share
12,031g
217 CS · 7.8/m
Kaori#EUW33
Locke · Mid
19 / 5 / 7
66.7% KP
41,732
31.8% share
15,556g
195 CS · 7/m
aishiteru#heh
Taliyah · ADC
9 / 7 / 15
61.5% KP
31,080
23.7% share
15,912g
209 CS · 7.5/m
OneƒorOne#CHALL
Rell · Support
1 / 3 / 23
61.5% KP
8,936
6.8% share
8,424g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
