Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 110 days ago
12 / 6 / 5
K / D / A
54.8%
Kill participation
1,035
Damage / min
15,228g
495.2 gold / min
28
14 placed · 3 cleared
237
7.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDealersz#EUW
Kalista · Top
8 / 3 / 5
37.1% KP
20,291
18% share
16,038g
304 CS · 9.9/m
race my mind#drake
Nidalee · Jungle
5 / 6 / 14
54.3% KP
17,874
15.9% share
13,332g
197 CS · 6.4/m
Mickey Mouse#SZN
Syndra · Mid
11 / 4 / 14
71.4% KP
30,062
26.7% share
13,277g
220 CS · 7.2/m
Miguel Diaz#CKWIN
Yunara · ADC
10 / 11 / 14
68.6% KP
35,641
31.6% share
17,980g
242 CS · 7.9/m
Cocytos#Him
Nautilus · Support
1 / 7 / 22
65.7% KP
8,758
7.8% share
8,617g
22 CS · 0.7/m
Red side
Defeatpew#shot
Yasuo · Top
3 / 6 / 5
25.8% KP
14,782
14% share
10,522g
196 CS · 6.4/m
Asta#BARK
Wukong · Jungle
6 / 5 / 9
48.4% KP
22,104
21% share
12,390g
201 CS · 6.5/m
Shenare#EUW
Orianna · Mid
7 / 7 / 9
51.6% KP
25,412
24.1% share
12,006g
209 CS · 6.8/m
Kaori#EUW33
Mel · ADC
12 / 6 / 5
54.8% KP
31,825
30.2% share
15,228g
237 CS · 7.7/m
Serenity#2551
Trundle · Support
3 / 11 / 20
74.2% KP
11,126
10.6% share
10,519g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
