Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 110 days ago
8 / 8 / 3
K / D / A
52.4%
Kill participation
995.5
Damage / min
13,051g
534.1 gold / min
16
10 placed · 1 cleared
188
7.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSchmuseyone#BZZ
Yone · Top
1 / 5 / 3
19% KP
10,754
14.2% share
8,790g
207 CS · 8.5/m
Deni Avdija#EUWW
Hecarim · Jungle
4 / 6 / 3
33.3% KP
12,974
17.1% share
10,070g
207 CS · 8.5/m
last samurai#Hansu
Yasuo · Mid
2 / 6 / 6
38.1% KP
14,464
19% share
8,537g
175 CS · 7.2/m
Kaori#EUW33
Mel · ADC
8 / 8 / 3
52.4% KP
24,324
32% share
13,051g
188 CS · 7.7/m
kda player123#ffs
Camille · Support
6 / 8 / 9
71.4% KP
13,437
17.7% share
8,955g
28 CS · 1.1/m
Red side
VictoryFrank Lundy#AGENT
Jax · Top
10 / 1 / 5
45.5% KP
17,840
20.6% share
13,891g
235 CS · 9.6/m
NattyNatt#2005
Sylas · Jungle
5 / 6 / 15
60.6% KP
19,080
22% share
12,658g
173 CS · 7.1/m
Tea#2299
Malphite · Mid
2 / 3 / 13
45.5% KP
13,448
15.5% share
10,416g
218 CS · 8.9/m
Ryuk#adc
Ezreal · ADC
12 / 4 / 11
69.7% KP
26,810
30.9% share
15,416g
196 CS · 8/m
yuukiyuukster#yuuki
Seraphine · Support
4 / 7 / 21
75.8% KP
9,566
11% share
9,362g
48 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
