Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 110 days ago
10 / 2 / 6
K / D / A
39%
Kill participation
1,130.9
Damage / min
13,134g
522.6 gold / min
27
10 placed · 1 cleared
192
7.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaori#EUW33
Vayne · Top
10 / 2 / 6
39% KP
28,423
26.6% share
13,134g
192 CS · 7.6/m
Agurin#DND
Wukong · Jungle
10 / 4 / 12
53.7% KP
22,367
21% share
14,083g
191 CS · 7.6/m
SORS EST PARATUS#VISUM
Galio · Mid
8 / 5 / 18
63.4% KP
23,682
22.2% share
11,685g
192 CS · 7.6/m
Sheep on 12#NRS
Mel · ADC
11 / 3 / 5
39% KP
19,208
18% share
14,278g
228 CS · 9.1/m
Ezi4Fun#EUW
Bard · Support
2 / 7 / 17
46.3% KP
13,025
12.2% share
8,091g
12 CS · 0.5/m
Red side
DefeatInmaculado#Guess
Yasuo · Top
6 / 7 / 2
38.1% KP
14,127
15.1% share
10,890g
221 CS · 8.8/m
NattyNatt#2005
Sylas · Jungle
5 / 9 / 5
47.6% KP
16,083
17.2% share
10,423g
178 CS · 7.1/m
ttv ronaldoo#1234
Corki · Mid
6 / 9 / 5
52.4% KP
33,787
36.2% share
12,588g
212 CS · 8.4/m
Ryuk#adc
Caitlyn · ADC
1 / 9 / 5
28.6% KP
13,259
14.2% share
9,136g
184 CS · 7.3/m
kda player123#ffs
Senna · Support
3 / 7 / 8
52.4% KP
16,157
17.3% share
7,728g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
