Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 110 days ago
8 / 7 / 9
K / D / A
60.7%
Kill participation
806.7
Damage / min
17,518g
531.9 gold / min
34
13 placed · 4 cleared
280
8.5 CS / min
Objective control
0
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv kaiitania#kait
Locke · Top
9 / 9 / 1
35.7% KP
28,895
25.8% share
14,491g
258 CS · 7.8/m
reio byk#2208
Gragas · Jungle
3 / 8 / 8
39.3% KP
17,622
15.7% share
11,554g
195 CS · 5.9/m
queens gambit#kf2
Yone · Mid
5 / 9 / 9
50% KP
30,753
27.4% share
16,676g
306 CS · 9.3/m
Kaori#EUW33
Kalista · ADC
8 / 7 / 9
60.7% KP
26,567
23.7% share
17,518g
280 CS · 8.5/m
Kite Machine#2015
Thresh · Support
3 / 7 / 15
64.3% KP
8,213
7.3% share
9,725g
32 CS · 1/m
Red side
VictoryTwTv Rasadurai#TTV
Singed · Top
1 / 7 / 16
42.5% KP
14,860
10.4% share
12,130g
244 CS · 7.4/m
Agurin#DND
Wukong · Jungle
15 / 5 / 18
82.5% KP
41,154
28.8% share
18,358g
234 CS · 7.1/m
Galați#77251
Yasuo · Mid
16 / 5 / 11
67.5% KP
34,182
24% share
18,635g
298 CS · 9/m
Vaden#EUW12
Karthus · ADC
4 / 8 / 19
57.5% KP
37,543
26.3% share
13,315g
224 CS · 6.8/m
positive guy#help
Bard · Support
4 / 5 / 26
75% KP
14,964
10.5% share
10,848g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
