Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 109 days ago
5 / 6 / 5
K / D / A
62.5%
Kill participation
577
Damage / min
10,107g
450.5 gold / min
13
7 placed · 1 cleared
178
7.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeomer#FEUR
Vel'Koz · Top
7 / 5 / 4
37.9% KP
13,473
16.9% share
10,235g
148 CS · 6.6/m
NattyNatt#2005
Rengar · Jungle
16 / 1 / 9
86.2% KP
30,683
38.6% share
15,402g
226 CS · 10.1/m
ttv ronaldoo#1234
Jayce · Mid
2 / 2 / 6
27.6% KP
16,614
20.9% share
11,602g
255 CS · 11.4/m
TWTV AKANTRIS#bust
Karthus · ADC
4 / 6 / 8
41.4% KP
14,559
18.3% share
9,696g
158 CS · 7/m
4Fun4Matchmaking#N1 WP
Ivern · Support
0 / 2 / 22
75.9% KP
4,249
5.3% share
7,748g
23 CS · 1/m
Red side
DefeatMichael Jackson#MJWIN
Yasuo · Top
3 / 5 / 2
31.3% KP
12,121
20.9% share
8,166g
161 CS · 7.2/m
Owellen#0101
Lee Sin · Jungle
5 / 7 / 1
37.5% KP
10,294
17.8% share
8,716g
116 CS · 5.2/m
Mickey Mouse#SZN
Ahri · Mid
2 / 4 / 1
18.8% KP
12,292
21.2% share
7,762g
203 CS · 9/m
Kaori#EUW33
Caitlyn · ADC
5 / 6 / 5
62.5% KP
12,943
22.3% share
10,107g
178 CS · 7.9/m
Passed Pawn#EUW2
Bard · Support
1 / 7 / 9
62.5% KP
10,297
17.8% share
6,169g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
