Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 109 days ago
17 / 7 / 9
K / D / A
59.1%
Kill participation
1,474.7
Damage / min
17,802g
553.7 gold / min
39
12 placed · 5 cleared
226
7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaori#EUW33
Vayne · Top
17 / 7 / 9
59.1% KP
47,413
30% share
17,802g
226 CS · 7/m
Nasser#RM3
Wukong · Jungle
6 / 4 / 21
61.4% KP
19,302
12.2% share
14,119g
186 CS · 5.8/m
Annie IRL#Annie
Annie · Mid
6 / 11 / 15
47.7% KP
35,773
22.7% share
12,264g
167 CS · 5.2/m
FNC Upset#0308
Xayah · ADC
14 / 9 / 9
52.3% KP
47,474
30.1% share
20,609g
304 CS · 9.5/m
Bebou Keria#Zem
Rakan · Support
1 / 6 / 24
56.8% KP
7,921
5% share
10,204g
39 CS · 1.2/m
Red side
DefeatFrexy#EUWES
Olaf · Top
6 / 12 / 5
29.7% KP
18,171
16.6% share
12,550g
191 CS · 5.9/m
NattyNatt#2005
Sylas · Jungle
12 / 8 / 7
51.4% KP
26,397
24.2% share
19,354g
275 CS · 8.6/m
SORS EST PARATUS#VISUM
Galio · Mid
3 / 9 / 9
32.4% KP
24,479
22.4% share
11,368g
213 CS · 6.6/m
mimitao#EUW
Nilah · ADC
10 / 7 / 4
37.8% KP
23,922
21.9% share
17,425g
272 CS · 8.5/m
D X D X D X#L AMI
Pyke · Support
6 / 8 / 16
59.5% KP
16,271
14.9% share
11,267g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
