Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 109 days ago
3 / 4 / 7
K / D / A
55.6%
Kill participation
676.3
Damage / min
11,149g
467.1 gold / min
35
7 placed · 5 cleared
182
7.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatqueens gambit#kf2
Yone · Top
2 / 9 / 1
16.7% KP
21,916
24.5% share
8,354g
148 CS · 6.2/m
Kaori#EUW33
Graves · Jungle
3 / 4 / 7
55.6% KP
16,142
18% share
11,149g
182 CS · 7.6/m
last samurai#Hansu
Yasuo · Mid
7 / 6 / 3
55.6% KP
19,745
22.1% share
12,232g
176 CS · 7.4/m
Divine#real7
Karthus · ADC
5 / 4 / 5
55.6% KP
27,771
31% share
11,948g
214 CS · 9/m
kda player123#ffs
Alistar · Support
1 / 8 / 7
44.4% KP
3,966
4.4% share
6,776g
18 CS · 0.8/m
Red side
VictoryKingslayer#world
Tryndamere · Top
6 / 4 / 6
38.7% KP
18,531
21.5% share
12,696g
225 CS · 9.4/m
ttv ronaldoo#1234
Elise · Jungle
9 / 3 / 9
58.1% KP
18,559
21.5% share
13,491g
209 CS · 8.8/m
TwTv LadicusVibe#Vayne
Azir · Mid
8 / 4 / 9
54.8% KP
23,039
26.7% share
11,507g
185 CS · 7.8/m
Dealersz#EUW
Draven · ADC
6 / 2 / 7
41.9% KP
15,973
18.5% share
13,757g
224 CS · 9.4/m
DONT GET C#EUW
Karma · Support
2 / 5 / 13
48.4% KP
10,069
11.7% share
7,326g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
