Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 108 days ago
18 / 8 / 16
K / D / A
72.3%
Kill participation
1,702.3
Damage / min
23,411g
589.9 gold / min
33
13 placed · 3 cleared
316
8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbunni#wave
Twisted Fate · Top
11 / 11 / 10
44.7% KP
39,635
21.2% share
22,527g
332 CS · 8.4/m
yuukiyuukster#yuuki
Lee Sin · Jungle
6 / 11 / 12
38.3% KP
21,386
11.4% share
15,509g
249 CS · 6.3/m
eeZaZ#333
Viktor · Mid
7 / 9 / 11
38.3% KP
46,039
24.6% share
15,350g
288 CS · 7.3/m
Kaori#EUW33
Ezreal · ADC
18 / 8 / 16
72.3% KP
67,554
36.1% share
23,411g
316 CS · 8/m
Irode#EUW
Blitzcrank · Support
5 / 11 / 29
72.3% KP
12,444
6.7% share
12,669g
26 CS · 0.7/m
Red side
Victorydetdert top acc#RANK1
Garen · Top
8 / 6 / 10
36% KP
37,118
20.6% share
18,464g
348 CS · 8.8/m
KICK V222#GRIND
Ekko · Jungle
11 / 11 / 11
44% KP
30,972
17.2% share
19,001g
264 CS · 6.7/m
UREK MAZINO#ZTMY
Sylas · Mid
16 / 7 / 12
56% KP
51,245
28.4% share
19,776g
272 CS · 6.9/m
Mαster Oogwαy#EUW
Jhin · ADC
12 / 9 / 18
60% KP
43,705
24.2% share
24,130g
361 CS · 9.1/m
Myrtus#P38
Camille · Support
3 / 14 / 17
40% KP
17,455
9.7% share
13,060g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
