Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 106 days ago
6 / 1 / 7
K / D / A
40.6%
Kill participation
890.1
Damage / min
13,458g
595.5 gold / min
10
7 placed · 0 cleared
211
9.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryblueskies777#EUW
Ambessa · Top
6 / 5 / 12
56.3% KP
26,128
25.1% share
11,419g
192 CS · 8.5/m
Xaro#1337
Sylas · Jungle
4 / 4 / 6
31.3% KP
10,965
10.5% share
9,849g
150 CS · 6.6/m
Phantasm#TWTV0
Akshan · Mid
13 / 1 / 5
56.3% KP
28,757
27.7% share
13,725g
210 CS · 9.3/m
Kaori#EUW33
Ezreal · ADC
6 / 1 / 7
40.6% KP
20,116
19.3% share
13,458g
211 CS · 9.3/m
qeqweasf#asdf
Hwei · Support
3 / 5 / 15
56.3% KP
17,998
17.3% share
8,627g
18 CS · 0.8/m
Red side
DefeatFrank Lundy#AGENT
Renekton · Top
3 / 8 / 2
31.3% KP
14,283
21.9% share
8,648g
176 CS · 7.8/m
Thebausffs#COOL
Ivern · Jungle
1 / 9 / 6
43.8% KP
8,227
12.6% share
7,968g
129 CS · 5.7/m
Miralis Funesto#MH3U
Gwen · Mid
4 / 4 / 5
56.3% KP
18,713
28.7% share
9,756g
170 CS · 7.5/m
Kite Machine#2015
Jhin · ADC
7 / 5 / 2
56.3% KP
14,446
22.1% share
11,009g
174 CS · 7.7/m
detdert adc acc#RANK1
Bard · Support
1 / 6 / 8
56.3% KP
9,564
14.7% share
6,756g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
