Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 106 days ago
15 / 5 / 15
K / D / A
69.8%
Kill participation
1,272.5
Damage / min
21,869g
604.4 gold / min
16
13 placed · 1 cleared
318
8.8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV ROSEHAN LOL#AHRI
Ahri · Top
2 / 4 / 6
34.8% KP
27,963
20.6% share
12,897g
289 CS · 8/m
Kokoro#1206
Graves · Jungle
4 / 5 / 6
43.5% KP
26,730
19.7% share
15,745g
300 CS · 8.3/m
oliviarodrigofan#MOTOR
Ryze · Mid
4 / 8 / 8
52.2% KP
32,283
23.8% share
15,391g
289 CS · 8/m
TwT#EUW
Caitlyn · ADC
11 / 11 / 7
78.3% KP
39,609
29.2% share
19,031g
246 CS · 6.8/m
i will engage#aura
Pyke · Support
2 / 15 / 7
39.1% KP
9,224
6.8% share
10,090g
40 CS · 1.1/m
Red side
Victory큰 호랑이#296
Aurora · Top
5 / 3 / 10
34.9% KP
21,839
14.7% share
13,712g
247 CS · 6.8/m
komanche uchiha#elite
Kindred · Jungle
12 / 6 / 14
60.5% KP
35,336
23.8% share
17,170g
246 CS · 6.8/m
nznm#5424
Azir · Mid
10 / 3 / 9
44.2% KP
37,309
25.1% share
16,330g
312 CS · 8.6/m
Kaori#EUW33
Sivir · ADC
15 / 5 / 15
69.8% KP
46,045
31% share
21,869g
318 CS · 8.8/m
Dratika#EU7
Janna · Support
1 / 6 / 27
65.1% KP
7,885
5.3% share
11,149g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
