Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 96 days ago
2 / 3 / 31
K / D / A
70.2%
Kill participation
450.7
Damage / min
11,000g
329.7 gold / min
135
55 placed · 12 cleared
27
0.8 CS / min
Objective control
5
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTHEEEKIIING#KING
Garen · Top
1 / 10 / 8
19.1% KP
18,155
12.3% share
10,557g
208 CS · 6.2/m
Call me Izo#igi
Aatrox · Jungle
8 / 6 / 15
48.9% KP
33,713
22.8% share
15,110g
225 CS · 6.7/m
AbbedaggÆ#EUW
Locke · Mid
19 / 6 / 7
55.3% KP
40,024
27.1% share
17,923g
240 CS · 7.2/m
SLENDOOOO#DAC
Draven · ADC
17 / 6 / 10
57.4% KP
40,741
27.6% share
24,368g
309 CS · 9.3/m
Kaori#EUW33
Blitzcrank · Support
2 / 3 / 31
70.2% KP
15,039
10.2% share
11,000g
27 CS · 0.8/m
Red side
DefeatBoda#win
Camille · Top
9 / 8 / 4
41.9% KP
39,599
23.4% share
16,502g
264 CS · 7.9/m
Thayger#SOUL
Naafiri · Jungle
8 / 6 / 11
61.3% KP
38,319
22.6% share
15,685g
241 CS · 7.2/m
DOSEMECI NightyN#2222
Olaf · Mid
9 / 14 / 3
38.7% KP
37,645
22.2% share
13,326g
198 CS · 5.9/m
Notiko#EUW01
Ziggs · ADC
4 / 9 / 9
41.9% KP
33,419
19.7% share
15,189g
229 CS · 6.9/m
ANDA#RIEL
Senna · Support
1 / 10 / 16
54.8% KP
20,471
12.1% share
10,551g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
