Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 92 days ago
6 / 10 / 12
K / D / A
56.3%
Kill participation
1,005.1
Damage / min
11,702g
364.5 gold / min
17
12 placed · 2 cleared
193
6 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxhtao#3100
Aatrox · Top
9 / 6 / 8
53.1% KP
33,610
23.1% share
15,331g
221 CS · 6.9/m
Mun Hyeon jun#3060
Kha'Zix · Jungle
9 / 10 / 11
62.5% KP
38,928
26.8% share
16,645g
208 CS · 6.5/m
Kaori#EUW33
Xerath · Mid
6 / 10 / 12
56.3% KP
32,264
22.2% share
11,702g
193 CS · 6/m
MinorERL janitor#Mafro
Viktor · ADC
5 / 10 / 10
46.9% KP
31,088
21.4% share
12,922g
234 CS · 7.3/m
Kåbs#ggg
Rell · Support
3 / 9 / 19
68.8% KP
9,548
6.6% share
9,935g
37 CS · 1.2/m
Red side
VictoryKozi#UCAM
Ambessa · Top
5 / 7 / 8
28.9% KP
24,123
15.7% share
12,002g
217 CS · 6.8/m
Rhilech#15105
Naafiri · Jungle
25 / 3 / 7
71.1% KP
58,044
37.7% share
20,938g
256 CS · 8/m
wx PaoPaoPW#EUW
Aurelion Sol · Mid
7 / 6 / 18
55.6% KP
31,498
20.5% share
13,006g
189 CS · 5.9/m
LOTHEN#gabi
Hwei · ADC
7 / 4 / 18
55.6% KP
31,062
20.2% share
16,688g
231 CS · 7.2/m
detdert wolf acc#R1GX
Nautilus · Support
1 / 12 / 17
40% KP
9,143
5.9% share
9,291g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
