Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 88 days ago
12 / 4 / 8
K / D / A
40.8%
Kill participation
1,287.3
Damage / min
12,842g
466.4 gold / min
47
18 placed · 8 cleared
201
7.3 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBobsbag#EUW
Gragas · Top
0 / 9 / 2
12.5% KP
12,088
15.7% share
10,096g
198 CS · 7.2/m
moonlight sky#dream
Wukong · Jungle
2 / 11 / 4
37.5% KP
13,255
17.2% share
9,748g
181 CS · 6.6/m
Bisgaard#Mid
Sion · Mid
3 / 3 / 1
25% KP
14,972
19.5% share
11,635g
284 CS · 10.3/m
FNC Upset#0308
Locke · ADC
8 / 12 / 4
75% KP
24,245
31.5% share
13,436g
173 CS · 6.3/m
PCS Moule frite#MIAM
Camille · Support
3 / 14 / 5
50% KP
12,404
16.1% share
8,246g
36 CS · 1.3/m
Red side
VictoryKaori#EUW33
Vayne · Top
12 / 4 / 8
40.8% KP
35,444
24.8% share
12,842g
201 CS · 7.3/m
Corvo Attano#11111
Lee Sin · Jungle
8 / 3 / 21
59.2% KP
26,091
18.3% share
12,636g
183 CS · 6.6/m
Percy Magic#1234
Twisted Fate · Mid
12 / 1 / 21
67.3% KP
36,058
25.2% share
17,187g
266 CS · 9.7/m
BEAMERBOY#Eboy
Ziggs · ADC
13 / 4 / 14
55.1% KP
34,683
24.3% share
15,275g
234 CS · 8.5/m
Shunrim#hook
Thresh · Support
4 / 4 / 34
77.6% KP
10,590
7.4% share
9,943g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
