Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 80 days ago
4 / 6 / 5
K / D / A
27.3%
Kill participation
932.8
Damage / min
10,731g
387.2 gold / min
11
10 placed · 0 cleared
184
6.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMr useful#361
Tryndamere · Top
7 / 7 / 6
35.1% KP
22,840
19.9% share
15,584g
307 CS · 11.1/m
Corvo Attano#11111
Trundle · Jungle
11 / 5 / 14
67.6% KP
28,046
24.4% share
14,556g
152 CS · 5.5/m
eeZaZ#333
Ahri · Mid
10 / 8 / 3
35.1% KP
29,891
26% share
13,847g
213 CS · 7.7/m
G2 Hans Sama#12838
Cassiopeia · ADC
6 / 5 / 5
29.7% KP
19,686
17.1% share
13,539g
227 CS · 8.2/m
BUILT#2603
Tahm Kench · Support
3 / 8 / 10
35.1% KP
14,348
12.5% share
8,982g
25 CS · 0.9/m
Red side
Defeatkomanche uchiha#elite
Jayce · Top
2 / 7 / 13
45.5% KP
25,888
20.4% share
11,864g
245 CS · 8.8/m
Mojie23#EUW
Shyvana · Jungle
6 / 5 / 4
30.3% KP
23,683
18.6% share
11,389g
209 CS · 7.5/m
J1HUIV#000
Locke · Mid
14 / 10 / 10
72.7% KP
36,253
28.5% share
13,528g
160 CS · 5.8/m
Kaori#EUW33
Syndra · ADC
4 / 6 / 5
27.3% KP
25,854
20.3% share
10,731g
184 CS · 6.6/m
G2 Caps#1323
Shaco · Support
7 / 9 / 10
51.5% KP
15,462
12.2% share
9,539g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
