Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 73 days ago
9 / 8 / 10
K / D / A
65.5%
Kill participation
1,264.9
Damage / min
15,237g
493.9 gold / min
35
13 placed · 4 cleared
240
7.8 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Rasadurai#TTV
Singed · Top
4 / 8 / 14
45% KP
15,437
14.3% share
11,535g
169 CS · 5.5/m
Michiel deRuyter#NLNLN
Olaf · Jungle
5 / 1 / 10
37.5% KP
12,039
11.2% share
14,897g
268 CS · 8.7/m
c0st0m#dane
Sylas · Mid
12 / 2 / 5
42.5% KP
32,648
30.3% share
14,787g
221 CS · 7.2/m
Carl Friedrich#Gauß
Kalista · ADC
8 / 7 / 9
42.5% KP
19,197
17.8% share
16,774g
237 CS · 7.7/m
Spear Shot#1111
Pantheon · Support
11 / 11 / 15
65% KP
28,412
26.4% share
13,172g
48 CS · 1.6/m
Red side
DefeatTWTV Wakatito#ESILE
Elise · Top
4 / 5 / 7
37.9% KP
16,424
12.8% share
9,887g
168 CS · 5.4/m
JDS 2115#EUW
Taliyah · Jungle
4 / 8 / 10
48.3% KP
23,752
18.5% share
12,902g
180 CS · 5.8/m
TWTV Peng04#Hanni
Ahri · Mid
2 / 7 / 10
41.4% KP
24,128
18.8% share
10,403g
229 CS · 7.4/m
Kaori#EUW33
Ezreal · ADC
9 / 8 / 10
65.5% KP
39,022
30.4% share
15,237g
240 CS · 7.8/m
zng zng zng#11111
Quinn · Support
10 / 12 / 10
69% KP
25,176
19.6% share
12,092g
52 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
