Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 62 days ago
18 / 6 / 8
K / D / A
72.2%
Kill participation
1,322.4
Damage / min
21,912g
637.3 gold / min
37
14 placed · 9 cleared
293
8.5 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybrigand raider#LISA
Gangplank · Top
3 / 4 / 8
30.6% KP
33,884
25.3% share
15,050g
307 CS · 8.9/m
Gacha Gamer#EUW
Shen · Jungle
1 / 3 / 23
66.7% KP
15,828
11.8% share
13,763g
224 CS · 6.5/m
youngmin101#1044
Locke · Mid
9 / 3 / 4
36.1% KP
27,281
20.4% share
16,340g
296 CS · 8.6/m
Kaori#EUW33
Kai'Sa · ADC
18 / 6 / 8
72.2% KP
45,469
34% share
21,912g
293 CS · 8.5/m
Dark Miel#EUW
Pyke · Support
5 / 6 / 12
47.2% KP
11,341
8.5% share
11,081g
29 CS · 0.8/m
Red side
DefeatSSO Axel#EUW
Tryndamere · Top
9 / 5 / 1
45.5% KP
38,206
30.8% share
21,824g
446 CS · 13/m
imbackbby#top
Wukong · Jungle
1 / 6 / 8
40.9% KP
12,090
9.7% share
12,809g
246 CS · 7.2/m
depr#simon
Heimerdinger · Mid
5 / 8 / 5
45.5% KP
37,257
30% share
13,953g
247 CS · 7.2/m
Zelos#Zeal
Ezreal · ADC
4 / 10 / 4
36.4% KP
20,779
16.8% share
14,348g
255 CS · 7.4/m
Made in Heaven#Sofía
Ekko · Support
3 / 7 / 5
36.4% KP
15,693
12.7% share
9,719g
53 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
