Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 54 days ago
13 / 8 / 24
K / D / A
75.5%
Kill participation
1,395.2
Damage / min
20,029g
554.8 gold / min
31
11 placed · 3 cleared
280
7.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShe ball#Looca
Jax · Top
6 / 8 / 8
31.1% KP
28,591
16% share
14,120g
257 CS · 7.1/m
zng zng zng#11111
Quinn · Jungle
9 / 12 / 16
55.6% KP
43,465
24.3% share
19,168g
251 CS · 7/m
Tsiper#akos
Akali · Mid
13 / 9 / 9
48.9% KP
50,917
28.5% share
18,002g
269 CS · 7.5/m
SeyZo#bête
Kai'Sa · ADC
15 / 5 / 8
51.1% KP
45,587
25.5% share
20,004g
257 CS · 7.1/m
TTV reneredo#GiG
Nautilus · Support
2 / 15 / 14
35.6% KP
10,297
5.8% share
10,363g
34 CS · 0.9/m
Red side
VictoryTTV debster#lol
Garen · Top
9 / 8 / 12
42.9% KP
33,020
22.1% share
18,977g
300 CS · 8.3/m
GENERAL detdert#R1GX
Aatrox · Jungle
10 / 10 / 16
53.1% KP
26,806
17.9% share
15,877g
240 CS · 6.6/m
nosbuH#Scale
Nasus · Mid
3 / 9 / 23
53.1% KP
20,529
13.7% share
12,916g
195 CS · 5.4/m
Kaori#EUW33
Viktor · ADC
13 / 8 / 24
75.5% KP
50,365
33.7% share
20,029g
280 CS · 7.8/m
mbghinaw#033
Pyke · Support
14 / 11 / 20
69.4% KP
18,796
12.6% share
15,803g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
