Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 51 days ago
2 / 2 / 11
K / D / A
43.3%
Kill participation
506
Damage / min
14,308g
502.3 gold / min
35
11 placed · 4 cleared
271
9.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlways been good#EUW
Jayce · Top
0 / 8 / 6
37.5% KP
17,888
21.6% share
9,207g
226 CS · 7.9/m
Annie IRL#Annie
Jarvan IV · Jungle
5 / 5 / 7
75% KP
16,395
19.8% share
11,839g
193 CS · 6.8/m
Shagaru Magala#Wilds
Mordekaiser · Mid
5 / 7 / 0
31.3% KP
19,106
23% share
11,116g
195 CS · 6.8/m
I want to be at#peace
Xerath · ADC
5 / 4 / 4
56.3% KP
21,519
25.9% share
13,679g
250 CS · 8.8/m
Kittxnly#Luna
Nami · Support
1 / 6 / 9
62.5% KP
8,026
9.7% share
7,839g
35 CS · 1.2/m
Red side
VictoryTTV debster#lol
Yone · Top
5 / 3 / 2
23.3% KP
20,434
17.1% share
12,373g
233 CS · 8.2/m
detdert adc acc#RANK1
Viego · Jungle
9 / 4 / 13
73.3% KP
25,700
21.5% share
15,124g
230 CS · 8.1/m
Secret#6994
Viktor · Mid
12 / 4 / 9
70% KP
42,304
35.3% share
16,169g
250 CS · 8.8/m
Kaori#EUW33
Jhin · ADC
2 / 2 / 11
43.3% KP
14,412
12% share
14,308g
271 CS · 9.5/m
ttv SCPX#xdd
Zyra · Support
2 / 3 / 11
43.3% KP
16,864
14.1% share
8,892g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
