Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 42 days ago
21 / 6 / 11
K / D / A
72.7%
Kill participation
1,375.9
Damage / min
25,264g
757.2 gold / min
36
11 placed · 12 cleared
337
10.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJunger Koch#BTS
Teemo · Top
4 / 6 / 11
51.7% KP
45,325
34.7% share
14,896g
296 CS · 8.9/m
Roman Gofman#GOAT
Lee Sin · Jungle
6 / 9 / 4
34.5% KP
12,710
9.7% share
13,543g
229 CS · 6.9/m
memotherapy#EUW
Veigar · Mid
6 / 8 / 12
62.1% KP
28,437
21.7% share
15,608g
258 CS · 7.7/m
NoobTownMayor#Noobs
Kalista · ADC
8 / 11 / 3
37.9% KP
31,154
23.8% share
16,364g
252 CS · 7.6/m
PYKE NIKE#PKNK
Pyke · Support
5 / 10 / 11
55.2% KP
13,126
10% share
10,954g
26 CS · 0.8/m
Red side
VictoryGalen Marek#Star
Ryze · Top
3 / 7 / 11
31.8% KP
25,109
18.5% share
13,517g
286 CS · 8.6/m
Coach Kirei#Coach
Kindred · Jungle
7 / 6 / 15
50% KP
26,845
19.8% share
15,656g
250 CS · 7.5/m
TWTV Peng04#Hanni
Ahri · Mid
10 / 5 / 12
50% KP
29,564
21.8% share
15,156g
250 CS · 7.5/m
Kaori#EUW33
Zeri · ADC
21 / 6 / 11
72.7% KP
45,908
33.9% share
25,264g
337 CS · 10.1/m
Good Vibes#1337
Nautilus · Support
3 / 5 / 23
59.1% KP
8,109
6% share
11,133g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
