Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 37 days ago
8 / 14 / 7
K / D / A
57.7%
Kill participation
1,259.5
Damage / min
13,691g
434.2 gold / min
25
10 placed · 2 cleared
198
6.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEffortless#Kind
Cho'Gath · Top
6 / 3 / 8
28.6% KP
21,760
15.4% share
12,813g
194 CS · 6.2/m
kyeahOOOOOOOOOOO#FFFFF
Lee Sin · Jungle
6 / 5 / 19
51% KP
22,651
16% share
14,806g
221 CS · 7/m
Annie IRL#Annie
Annie · Mid
21 / 5 / 14
71.4% KP
57,820
40.9% share
19,993g
219 CS · 6.9/m
MR PRINCE#ily12
Jhin · ADC
6 / 6 / 15
42.9% KP
22,425
15.9% share
14,530g
222 CS · 7/m
Sleepin all Day#EUW
Pyke · Support
10 / 8 / 12
44.9% KP
16,664
11.8% share
12,455g
26 CS · 0.8/m
Red side
DefeatRıza Kayaalp#ONE
Darius · Top
9 / 8 / 1
38.5% KP
24,094
20.3% share
15,333g
287 CS · 9.1/m
TwTv CastFM#Puff
Jax · Jungle
3 / 12 / 6
34.6% KP
15,200
12.8% share
10,646g
168 CS · 5.3/m
what if you fly#5424
Orianna · Mid
5 / 9 / 10
57.7% KP
27,530
23.2% share
12,142g
214 CS · 6.8/m
Kaori#EUW33
Lucian · ADC
8 / 14 / 7
57.7% KP
39,717
33.4% share
13,691g
198 CS · 6.3/m
Sergeant Sona#KJP
Milio · Support
1 / 6 / 20
80.8% KP
12,242
10.3% share
9,699g
62 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
