Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 37 days ago
3 / 4 / 22
K / D / A
61%
Kill participation
312.8
Damage / min
7,816g
347.6 gold / min
72
32 placed · 4 cleared
10
0.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv NetakEUW#kick
Camille · Top
4 / 5 / 2
40% KP
15,221
24% share
10,694g
188 CS · 8.4/m
amikesiknemmulik#futom
Shaco · Jungle
4 / 5 / 2
40% KP
14,167
22.4% share
8,018g
127 CS · 5.6/m
twtv Peng04#NMIXX
Ahri · Mid
5 / 8 / 3
53.3% KP
14,514
22.9% share
8,555g
170 CS · 7.6/m
Tazx3#001
Jhin · ADC
1 / 13 / 2
20% KP
9,577
15.1% share
7,256g
129 CS · 5.7/m
MathisV#ARCHE
Sylas · Support
1 / 10 / 6
46.7% KP
9,827
15.5% share
6,195g
27 CS · 1.2/m
Red side
VictoryTwTv Rasadurai#TTV
Singed · Top
4 / 0 / 11
36.6% KP
9,059
10.3% share
7,716g
132 CS · 5.9/m
KC Yiken#1111
Lee Sin · Jungle
19 / 1 / 13
78% KP
29,427
33.6% share
14,626g
181 CS · 8.1/m
Annie IRL#Annie
Annie · Mid
9 / 9 / 11
48.8% KP
19,689
22.5% share
9,720g
129 CS · 5.7/m
CF NEXT ADK1NG#CALE
Yunara · ADC
6 / 1 / 12
43.9% KP
22,398
25.6% share
16,569g
271 CS · 12.1/m
Kaori#EUW33
Lulu · Support
3 / 4 / 22
61% KP
7,032
8% share
7,816g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
