Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 35 days ago
6 / 6 / 19
K / D / A
61%
Kill participation
728.6
Damage / min
14,804g
474 gold / min
35
13 placed · 5 cleared
207
6.6 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjoeli#doss
Ambessa · Top
8 / 7 / 12
48.8% KP
31,359
22.9% share
13,368g
220 CS · 7/m
DarktOner#PRIME
Jarvan IV · Jungle
16 / 8 / 18
82.9% KP
41,728
30.5% share
18,783g
198 CS · 6.3/m
Kaori#EUW33
Twisted Fate · Mid
6 / 6 / 19
61% KP
22,756
16.6% share
14,804g
207 CS · 6.6/m
Farm Kite Repeat#EUW
Zeri · ADC
10 / 9 / 13
56.1% KP
32,521
23.7% share
16,765g
251 CS · 8/m
SteeelBackON#317
Karma · Support
1 / 7 / 30
75.6% KP
8,577
6.3% share
9,917g
16 CS · 0.5/m
Red side
Defeatchenzelot#LOT
Irelia · Top
8 / 8 / 11
51.4% KP
27,808
21.8% share
14,426g
255 CS · 8.2/m
MR PRINCE#ily12
Naafiri · Jungle
8 / 10 / 11
51.4% KP
25,667
20.1% share
13,602g
188 CS · 6/m
Conviction#mio拳头
Viktor · Mid
7 / 8 / 5
32.4% KP
24,110
18.9% share
13,421g
248 CS · 7.9/m
Mishi#001
Yunara · ADC
12 / 8 / 8
54.1% KP
42,728
33.5% share
19,657g
307 CS · 9.8/m
Mafro mad kid#Mafro
Lulu · Support
2 / 7 / 19
56.8% KP
7,221
5.7% share
9,947g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
