Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 14 days ago
5 / 3 / 8
K / D / A
40.6%
Kill participation
774.7
Damage / min
15,806g
575.5 gold / min
20
10 placed · 1 cleared
266
9.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorycadianNN#EUW
Kennen · Top
6 / 3 / 4
31.3% KP
27,568
26.5% share
12,232g
230 CS · 8.4/m
Jeykup#xie
Graves · Jungle
10 / 4 / 4
43.8% KP
23,117
22.2% share
15,696g
244 CS · 8.9/m
MRO#ZKU
Locke · Mid
7 / 5 / 6
40.6% KP
16,340
15.7% share
10,017g
139 CS · 5.1/m
Kaori#EUW33
Caitlyn · ADC
5 / 3 / 8
40.6% KP
21,278
20.4% share
15,806g
266 CS · 9.7/m
RenoirDessendre#Miky
Bard · Support
4 / 4 / 17
65.6% KP
15,849
15.2% share
10,329g
19 CS · 0.7/m
Red side
DefeatXYZ#NR002
Darius · Top
5 / 4 / 1
31.6% KP
9,546
11% share
10,745g
213 CS · 7.8/m
Rabble Arouser#EUW
Talon · Jungle
9 / 9 / 4
68.4% KP
26,658
30.8% share
13,833g
164 CS · 6/m
Yuta Okkotsu#BOAT
Cassiopeia · Mid
3 / 12 / 7
52.6% KP
25,243
29.2% share
9,355g
175 CS · 6.4/m
PaoPao lol#TwTv
Malzahar · ADC
1 / 3 / 0
5.3% KP
10,901
12.6% share
10,706g
255 CS · 9.3/m
INFLATEDPawełek#INFL
Nami · Support
1 / 4 / 13
73.7% KP
14,124
16.3% share
7,884g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
