Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 328 days ago
6 / 14 / 7
K / D / A
34.2%
Kill participation
1,042.1
Damage / min
11,884g
388.4 gold / min
15
6 placed · 3 cleared
206
6.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
9 / 7 / 11
52.6% KP
40,982
28.9% share
15,138g
235 CS · 7.7/m
Hakari#hakas
Ambessa · Jungle
7 / 13 / 13
52.6% KP
23,046
16.2% share
12,255g
165 CS · 5.4/m
Kina#00021
Yone · Mid
6 / 14 / 7
34.2% KP
31,887
22.5% share
11,884g
206 CS · 6.7/m
Nutshell#opqe
Aurelion Sol · ADC
12 / 5 / 13
65.8% KP
35,249
24.8% share
15,999g
220 CS · 7.2/m
TwTV paraiz0o#prz
Thresh · Support
4 / 13 / 23
71.1% KP
10,844
7.6% share
9,161g
22 CS · 0.7/m
Red side
VictoryKRATOS#RAGNA
Zaahen · Top
4 / 5 / 12
30.8% KP
17,938
13% share
12,154g
204 CS · 6.7/m
headlock#SB5
Warwick · Jungle
20 / 8 / 12
61.5% KP
28,468
20.6% share
18,413g
213 CS · 7/m
jennie blackpink#uwu
Ahri · Mid
11 / 7 / 19
57.7% KP
35,445
25.7% share
13,881g
177 CS · 5.8/m
Fujita#061
Corki · ADC
15 / 7 / 15
57.7% KP
45,111
32.7% share
18,553g
235 CS · 7.7/m
NinjaKiwi#123
Blitzcrank · Support
2 / 11 / 29
59.6% KP
10,904
7.9% share
9,666g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
